room217au May 3, 2022 @ 12:45am. There is a coded 10% chance of a driver not getting a delivery job. I take it this means the other 9 times the driver takes any job. Depending on the driver's skill set (screenshots are handy as The Pitts indicated) those pickup points might be a long distance, costing you extra money. In the archive of the mod with new photos for hired drivers. Used photos of Russian and foreign actors Each photo corresponds to a name in Russian. Version 2.3: – increased the total number of drivers to 356 – adapted to 1.35.x. For ETS2 and ATS version 1.35.x. On version 1.34 and below, it may not work, use the previous version FWIW my own analyses suggest that it makes not a blind bit of difference to your hired drivers where you place your garages - the freight market that the player sees affects only the player driver whilst the AI drivers are just a set of simple rules that are unaffected by the local economy. Hired driver wages and hire on costs reduced by 50% Hired drivers probability of taking a skilled job increased to 90% Hired drivers chance of no return job reduced by 50% Cost of garages and cost of upgrading garages reduced by 50% Penalties for abandoning contracts and damage to cargo reduced by 50% Truck refund price increased by 50% OFFLINE, as in "single player"? Then yes, of course they will work. But only when the game is running. Before the changes I linked in my previous post, hired drivers' jobs would count depending on the server's time, so a week without playing and when you connected back, you got millions from the hired drivers. Not anymore. Yes. 2. They didn't event start a job: (. #4. Nelle Feb 19, 2023 @ 5:49pm. I had this happened once when I put fuel tank trailers in a garage full of new recruited drivers. None of them had ADR 3, so they didn't start working. #5. Mark Feb 19, 2023 @ 7:54pm. DS7v. Every job has a randomly generated per kilometre 'maintenance' cost calculated upon completion on top of the driver's fixed payment per delivery and per kilometre. Those numbers can be found in the save game profit logs. It doesn't happen often but occasionally even higher than level 36 drivers will fail to make money if that maintenance figure Euro Truck Simulator 2 > General Discussions > Topic Details. rambo42 Dec 3 @ 11:27am. second hand truck. I bought 5 second hand trucks. and I hired new drivers. A very large amount of money was withdrawn from my balance while I was starting work. but I don't see any history on the used truck. They pulled 350k at once. Showing 1 - 2 of 2 comments. ~ {DCMT}~ Ryu Oct 24, 2016 @ 2:02pm. You can set a driver's progression to "Balanced" or you can select any of the specific skills for their next point to be assigned. Just watch the crawl for when they level up and you can switch that selection after each level-up to direct their skill progression. i have all my drivers with the best volvo truck 750 hp 6X4 config. best rims and best tiresthe runners. thought it made a difference, but i dunno. i would imagine that the engine HP makes a difference cuz if they have a job pulling a big trailer but only have a 450 HP truck then that will be an issue. dunno if the tires/rims make any difference. FWIW my own analyses suggest that it makes not a blind bit of difference to your hired drivers where you place your garages - the freight market that the player sees affects only the player driver whilst the AI drivers are just a set of simple rules that are unaffected by the local economy. Balanced = Adds XP to all skill slots in a 'balanced' way. Focused = XP only goes to that specific skill. For hired drivers it makes little difference how you do it really. I focus on High Value, Fragile and ADR until the have 1 level in each just so that they have a wider selection of jobs to take. Then I stick it on Long Distance until it

euro truck simulator 2 how to make hired drivers work